Différences entre les versions de « ERG::physicalcomputing »
| Ligne 199 : | Ligne 199 : | ||
----  | ----  | ||
| − | ==Code,   | + | ==Code,  Retard appliqué à une hauteur + reverb pas encore active==  | 
<syntaxhighlight lang="java">  | <syntaxhighlight lang="java">  | ||
| Ligne 219 : | Ligne 219 : | ||
int scale = 5;  | int scale = 5;  | ||
float barWidth;  | float barWidth;  | ||
| + | String currentEffect;  | ||
public void setup() {  | public void setup() {  | ||
   size(640, 360);  |    size(640, 360);  | ||
   background(255);  |    background(255);  | ||
| − | + |   currentEffect = "rien";  | |
   barWidth = width/float(bands);  |    barWidth = width/float(bands);  | ||
| Ligne 230 : | Ligne 231 : | ||
   in.start();  |    in.start();  | ||
| + |   in.amp(1);  | ||
   fft.input(in);  |    fft.input(in);  | ||
   //retour micro  |    //retour micro  | ||
   in.play();  |    in.play();  | ||
| + |   delay = new Delay(this);  | ||
| + |   delay.process(in, 5);  | ||
}  | }  | ||
| Ligne 250 : | Ligne 254 : | ||
   }  |    }  | ||
| + |   print(currentBand+" ");  | ||
| − |    if(currentBand <   | + |    if(currentBand < 5){  | 
| − |      background(0);  | + |      if(currentEffect != "fondnoir"){  | 
| − |    }else if(currentBand   | + |       background(0);  | 
| − | + |       delay.time(0);  | |
| − | + |       delay.feedback(0);  | |
| − | + |       currentEffect = "fondnoir";  | |
| − | + |     }  | |
| − | + |    }else if(currentBand < 10){  | |
| + |      if(currentEffect != "delai"){  | ||
| + | |||
| + | |||
| + |       delay.time(0.5);  | ||
| + |       delay.feedback(0.1);  | ||
| + |       background(255);  | ||
| + |       currentEffect = "delai";  | ||
| + |     }  | ||
   }  |    }  | ||
| − | + |    /*  | |
   if(currentBand < 10){    |    if(currentBand < 10){    | ||
   }else if(currentBand > 5){      |    }else if(currentBand > 5){      | ||
      reverb = new Reverb(this);  |       reverb = new Reverb(this);  | ||
       reverb.process(in);  |        reverb.process(in);  | ||
| − |    }  | + |    }   */  | 
}  | }  | ||
</syntaxhighlight>  | </syntaxhighlight>  | ||
Version du 3 décembre 2018 à 08:51
projet : Assigner un programme différent à chaque octave de la voix. Donc avec un système de détection des notes et des hauteurs. Chacune des notes seraient assignée à un effet de type stéréo, réverbe, granulator...
Utilisation de processing.
- Réaliser du code qui récupère les données enregistrées par un Micro externe, analyser ces données.
Exo 1 : traduire par une couleur des paliers sur la hauteur du son enregistré.
Code utilisé :
-FFT à partir d'un enregistrement micro input -Retour Micro -Changement de couleur du fond en fonction d'une hauteur
ATTENTION UTILISER CASQUE AUDIO SINON LARSEN
import processing.sound.*;
// Declare the sound source and FFT analyzer variables
FFT fft;
AudioIn in;
// Define how many FFT bands to use (this needs to be a power of two)
int bands = 128;
// Define a smoothing factor which determines how much the spectrums of consecutive
// points in time should be combined to create a smoother visualisation of the spectrum.
// A smoothing factor of 1.0 means no smoothing (only the data from the newest analysis
// is rendered), decrease the factor down towards 0.0 to have the visualisation update
// more slowly, which is easier on the eye.
float smoothingFactor = 0.2;
// Create a vector to store the smoothed spectrum data in
float[] sum = new float[bands];
// Variables for drawing the spectrum:
// Declare a scaling factor for adjusting the height of the rectangles
int scale = 5;
// Declare a drawing variable for calculating the width of the 
float barWidth;
public void setup() {
  size(640, 360);
  background(255);
  // Calculate the width of the rects depending on how many bands we have
  barWidth = width/float(bands);
  // Load and play a soundfile and loop it.
  fft = new FFT(this, bands);
  in = new AudioIn(this, 0);
  
  // Create the FFT analyzer and connect the playing soundfile to it.
  in.start();
  fft.input(in);
  //retour micro
  in.play();
}
public void draw() {
 
  // Perform the analysis
  fft.analyze();
  int currentBand = 0;
  float maxVal = 0;
  
  for (int i = 0; i < bands; i++) {
    
    if(fft.spectrum[i] > maxVal){
      currentBand = i;
      maxVal = fft.spectrum[i];
    }
   
    
  }
  
  if(currentBand > 10){
    background(0);
  }else{
    background(255);
  }
  
  
}
Effets vocaux :
Dispo dans les exemple de la librairie Sound : https://processing.org/reference/libraries/sound/index.html
Il reste à les coder pour les appliqués à des paliers de hauteur.
Exemple code avec ajout d'un effet à une hauteur donnée : 
/**
 * This sketch shows how to use the FFT class to analyze a stream
 * of sound. Change the number of bands to get more spectral bands
 * (at the expense of more coarse-grained time resolution of the spectrum).
 */
import processing.sound.*;
// Declare the sound source and FFT analyzer variables
FFT fft;
AudioIn in;
Delay delay;
// Define how many FFT bands to use (this needs to be a power of two)
int bands = 128;
// Define a smoothing factor which determines how much the spectrums of consecutive
// points in time should be combined to create a smoother visualisation of the spectrum.
// A smoothing factor of 1.0 means no smoothing (only the data from the newest analysis
// is rendered), decrease the factor down towards 0.0 to have the visualisation update
// more slowly, which is easier on the eye.
float smoothingFactor = 0.2;
// Create a vector to store the smoothed spectrum data in
float[] sum = new float[bands];
// Variables for drawing the spectrum:
// Declare a scaling factor for adjusting the height of the rectangles
int scale = 5;
// Declare a drawing variable for calculating the width of the 
float barWidth;
public void setup() {
  size(640, 360);
  background(255);
  // Calculate the width of the rects depending on how many bands we have
  barWidth = width/float(bands);
  // Load and play a soundfile and loop it.
  fft = new FFT(this, bands);
  in = new AudioIn(this, 0);
  
  // Create the FFT analyzer and connect the playing soundfile to it.
  in.start();
  fft.input(in);
  //retour micro
  in.play();
}
public void draw() {
 
  // Perform the analysis
  fft.analyze();
  int currentBand = 0;
  float maxVal = 0;
  
  for (int i = 0; i < bands; i++) {
    
    if(fft.spectrum[i] > maxVal){
      currentBand = i;
      maxVal = fft.spectrum[i];
    }
   
    
  }
  
  if(currentBand > 10){
    background(0);
  }else{
    delay = new Delay(this);
    delay.process(in, 5);
    delay.time(0.5);
  
    background(255);
  }
  
  
}
Code, Retard appliqué à une hauteur + reverb pas encore active
import processing.sound.*;
FFT fft;
AudioIn in;
Delay delay;
Reverb reverb;
int bands = 128;
float smoothingFactor = 0.2;
float[] sum = new float[bands];
int scale = 5;
float barWidth;
String currentEffect;
public void setup() {
  size(640, 360);
  background(255);
  currentEffect = "rien";
  barWidth = width/float(bands);
  fft = new FFT(this, bands);
  in = new AudioIn(this, 0);
  
  in.start();
  in.amp(1);
  fft.input(in);
  //retour micro
  in.play();
  delay = new Delay(this);
  delay.process(in, 5);
}
public void draw() {
 
  fft.analyze();
  int currentBand = 0;
  float maxVal = 0;
  
  for (int i = 0; i < bands; i++) {
    
    if(fft.spectrum[i] > maxVal){
      currentBand = i;
      maxVal = fft.spectrum[i];
    }
   
    
  }
  print(currentBand+" ");
  
  if(currentBand < 5){
    if(currentEffect != "fondnoir"){
      background(0);
      delay.time(0);
      delay.feedback(0);
      currentEffect = "fondnoir";
    }
  }else if(currentBand < 10){
    if(currentEffect != "delai"){
      
      
      delay.time(0.5);
      delay.feedback(0.1);
      background(255);
      currentEffect = "delai";
    }
  }
  /*
  if(currentBand < 10){ 
  }else if(currentBand > 5){   
     reverb = new Reverb(this);
      reverb.process(in);
  }   */
}

