Différences entre les versions de « ERG::physicalcomputing »
Ligne 107 : | Ligne 107 : | ||
''Il reste à les coder pour les appliqués à des paliers de hauteur.'' | ''Il reste à les coder pour les appliqués à des paliers de hauteur.'' | ||
+ | |||
+ | |||
+ | '''Exemple code avec ajout d'un effet à une hauteur donnée :''' | ||
+ | |||
+ | <syntaxhighlight lang="java"> | ||
+ | |||
+ | /** | ||
+ | * This sketch shows how to use the FFT class to analyze a stream | ||
+ | * of sound. Change the number of bands to get more spectral bands | ||
+ | * (at the expense of more coarse-grained time resolution of the spectrum). | ||
+ | */ | ||
+ | |||
+ | import processing.sound.*; | ||
+ | |||
+ | // Declare the sound source and FFT analyzer variables | ||
+ | FFT fft; | ||
+ | AudioIn in; | ||
+ | Delay delay; | ||
+ | |||
+ | // Define how many FFT bands to use (this needs to be a power of two) | ||
+ | int bands = 128; | ||
+ | |||
+ | // Define a smoothing factor which determines how much the spectrums of consecutive | ||
+ | // points in time should be combined to create a smoother visualisation of the spectrum. | ||
+ | // A smoothing factor of 1.0 means no smoothing (only the data from the newest analysis | ||
+ | // is rendered), decrease the factor down towards 0.0 to have the visualisation update | ||
+ | // more slowly, which is easier on the eye. | ||
+ | float smoothingFactor = 0.2; | ||
+ | |||
+ | // Create a vector to store the smoothed spectrum data in | ||
+ | float[] sum = new float[bands]; | ||
+ | |||
+ | // Variables for drawing the spectrum: | ||
+ | // Declare a scaling factor for adjusting the height of the rectangles | ||
+ | int scale = 5; | ||
+ | // Declare a drawing variable for calculating the width of the | ||
+ | float barWidth; | ||
+ | |||
+ | public void setup() { | ||
+ | size(640, 360); | ||
+ | background(255); | ||
+ | |||
+ | // Calculate the width of the rects depending on how many bands we have | ||
+ | barWidth = width/float(bands); | ||
+ | |||
+ | // Load and play a soundfile and loop it. | ||
+ | fft = new FFT(this, bands); | ||
+ | in = new AudioIn(this, 0); | ||
+ | |||
+ | // Create the FFT analyzer and connect the playing soundfile to it. | ||
+ | in.start(); | ||
+ | fft.input(in); | ||
+ | //retour micro | ||
+ | in.play(); | ||
+ | } | ||
+ | |||
+ | public void draw() { | ||
+ | |||
+ | |||
+ | // Perform the analysis | ||
+ | fft.analyze(); | ||
+ | int currentBand = 0; | ||
+ | float maxVal = 0; | ||
+ | |||
+ | for (int i = 0; i < bands; i++) { | ||
+ | |||
+ | if(fft.spectrum[i] > maxVal){ | ||
+ | currentBand = i; | ||
+ | maxVal = fft.spectrum[i]; | ||
+ | } | ||
+ | |||
+ | |||
+ | } | ||
+ | |||
+ | if(currentBand > 10){ | ||
+ | background(0); | ||
+ | }else{ | ||
+ | delay = new Delay(this); | ||
+ | delay.process(in, 5); | ||
+ | delay.time(0.5); | ||
+ | |||
+ | background(255); | ||
+ | } | ||
+ | |||
+ | |||
+ | } | ||
+ | |||
+ | </syntaxhighlight> |
Version du 19 novembre 2018 à 08:43
projet : Assigner un programme différent à chaque octave de la voix. Donc avec un système de détection des notes et des hauteurs. Chacune des notes seraient assignée à un effet de type stéréo, réverbe, granulator...
Utilisation de processing.
- Réaliser du code qui récupère les données enregistrées par un Micro externe, analyser ces données.
Exo 1 : traduire par une couleur des paliers sur la hauteur du son enregistré.
Code utilisé :
-FFT à partir d'un enregistrement micro input -Retour Micro -Changement de couleur du fond en fonction d'une hauteur
ATTENTION UTILISER CASQUE AUDIO SINON LARSEN
import processing.sound.*;
// Declare the sound source and FFT analyzer variables
FFT fft;
AudioIn in;
// Define how many FFT bands to use (this needs to be a power of two)
int bands = 128;
// Define a smoothing factor which determines how much the spectrums of consecutive
// points in time should be combined to create a smoother visualisation of the spectrum.
// A smoothing factor of 1.0 means no smoothing (only the data from the newest analysis
// is rendered), decrease the factor down towards 0.0 to have the visualisation update
// more slowly, which is easier on the eye.
float smoothingFactor = 0.2;
// Create a vector to store the smoothed spectrum data in
float[] sum = new float[bands];
// Variables for drawing the spectrum:
// Declare a scaling factor for adjusting the height of the rectangles
int scale = 5;
// Declare a drawing variable for calculating the width of the
float barWidth;
public void setup() {
size(640, 360);
background(255);
// Calculate the width of the rects depending on how many bands we have
barWidth = width/float(bands);
// Load and play a soundfile and loop it.
fft = new FFT(this, bands);
in = new AudioIn(this, 0);
// Create the FFT analyzer and connect the playing soundfile to it.
in.start();
fft.input(in);
//retour micro
in.play();
}
public void draw() {
// Perform the analysis
fft.analyze();
int currentBand = 0;
float maxVal = 0;
for (int i = 0; i < bands; i++) {
if(fft.spectrum[i] > maxVal){
currentBand = i;
maxVal = fft.spectrum[i];
}
}
if(currentBand > 10){
background(0);
}else{
background(255);
}
}
Effets vocaux :
Dispo dans les exemple de la librairie Sound : https://processing.org/reference/libraries/sound/index.html
Il reste à les coder pour les appliqués à des paliers de hauteur.
Exemple code avec ajout d'un effet à une hauteur donnée :
/**
* This sketch shows how to use the FFT class to analyze a stream
* of sound. Change the number of bands to get more spectral bands
* (at the expense of more coarse-grained time resolution of the spectrum).
*/
import processing.sound.*;
// Declare the sound source and FFT analyzer variables
FFT fft;
AudioIn in;
Delay delay;
// Define how many FFT bands to use (this needs to be a power of two)
int bands = 128;
// Define a smoothing factor which determines how much the spectrums of consecutive
// points in time should be combined to create a smoother visualisation of the spectrum.
// A smoothing factor of 1.0 means no smoothing (only the data from the newest analysis
// is rendered), decrease the factor down towards 0.0 to have the visualisation update
// more slowly, which is easier on the eye.
float smoothingFactor = 0.2;
// Create a vector to store the smoothed spectrum data in
float[] sum = new float[bands];
// Variables for drawing the spectrum:
// Declare a scaling factor for adjusting the height of the rectangles
int scale = 5;
// Declare a drawing variable for calculating the width of the
float barWidth;
public void setup() {
size(640, 360);
background(255);
// Calculate the width of the rects depending on how many bands we have
barWidth = width/float(bands);
// Load and play a soundfile and loop it.
fft = new FFT(this, bands);
in = new AudioIn(this, 0);
// Create the FFT analyzer and connect the playing soundfile to it.
in.start();
fft.input(in);
//retour micro
in.play();
}
public void draw() {
// Perform the analysis
fft.analyze();
int currentBand = 0;
float maxVal = 0;
for (int i = 0; i < bands; i++) {
if(fft.spectrum[i] > maxVal){
currentBand = i;
maxVal = fft.spectrum[i];
}
}
if(currentBand > 10){
background(0);
}else{
delay = new Delay(this);
delay.process(in, 5);
delay.time(0.5);
background(255);
}
}